Open Map | Platforming | No Jump
Game
Description
Find the best point to change gravity, explore the highs and lows of the map to understand what is happening to the world we live in.
PROJECT NAME
Arcanity Flux
MY ROLES
Game Designer
Level Designer
Technical Game Designer
Programmer
PROD. START
October, 2023
PROD. END
November, 2023
TEAM INFO
Components: 5
Designers: 4
Technical: 1
RELEASE
W.I.P
TECHNOLOGY
Unreal Engine 5.2
Arcanity Flux is a project created to interface for the first time with the production of an Open-Map game. Exploration is free and the player will have to use the only game mechanic, namely a gravity switch, to obtain all the narrative rewards present. Furthermore, the player has a limited time available to remain in inverted gravity, adding a gradual progression of mastery for the skill by exploiting the platform elements.
GAME DESIGNER
Creation of the game (High Vision, mood, brainstorming framework)
Concept, analysis and development of the Core Mechanics.
Creation of layouts for the game areas
Idealization and development of the first game area (tutorial and first mechanical interactions) and secondary areas.
TECH DESIGNER & PROGRAMMER
Complete implementation of game mechanics
Dynamic gravity switch system with pointer
Directional dynamic clamping for the pointer
Use of trigonometry for the surfaces to land on
Dialogue system and interactables system
Animation Blueprint for the character used
Dynamic Game menu with cutscenes.
WHAT DID I LEARN?
Switch gravity system
Quest System with Narrative rewards
Up-Down Platform development
Animation Blueprint, IK Retargeting from other skeletal
Full implementation of mechanics for an Open World project
Apply trigonometric rules to a game
Interactable Menu, Level Sequence, Cutscene that end on the player camera
Computational optimization for the code