Rhythm Game | Hack ‘n’ Slash |
Isometric | Action Game
Game
Description
Get ready to fight the regime and liberate as the Pulsedrifter and overcome the arenas to the rhythm of the music. Compose your combos and fight for the reaffirmation of art!
PROJECT NAME
Beat of Rebellion
MY ROLES
Team Leader
Game Designer
Level Designer
Technical Game Designer
Programmer
PROD. START
November, 2023
PROD. END
July, 2025
TEAM INFO
Components: 11
Designers: 5
Programmers: 2
3D Artist: 2
Concept Artist: 1
Sound Designer: 1
RELEASE
W.I.P
TECHNOLOGY
Unreal Engine 5.2
Blender
GIMP/Photoshop
Beat of Rebellion is an Isometric Hack ‘n’ Slash Rhythm game in which all the player’s actions performed to the beat will provide bonuses and additional effects. Players have the opportunity to compose the Melodies (Combos) themselves to use them in combat to overcome the arenas and free the city from a regime focused exclusively on the economy.
TEAM LEADER
Team direction by managing the entire organizational part and work management using Agile and Scrum.
Pitching of the project to win over potential buyers.
GAME & LEVEL DESIGNER
Market and User Research phase in order to develop a game that could find immediate inclusion in the gaming market.
Design and Analysis of game pacing
Design of the core mechanics and Development of the documentation necessary for production.
TECH DESIGNER & PROGRAMMER
AI design and development
Implementation of game core systems
Game behavior in relation to the beat of the chosen music
HUD with UI/UX for game menus and juiciness
Implementation of VFX to increase game's dynamism and perceived quality
WHAT DID I LEARN?
Work in a 10+ people team as a Leader
Agile and Scrum software as Jira
How to base game mechanics on a musical beat
Market & User analysis for a potentially salable game
Advanced systems to develop HUD and UI (multiple layer widgets)
Implementation of a combat action system from scratch
Development of isometric metrics and gameplay
Mesh creations with Blender and simple VFX development
How to Pitch a project in front of a Buyer
Dialogue and communication with different development sectors
GAME DESIGN DOCUMENTATION
Click on the Images to see the relative documents
MECHANIC SYSTEMS DEVELOPED
WHO IS FIGHTING?
The Pulsedrifter
The player will take on the role of the Pulsedrifter, a young rebel who wants to fight the regime to affirm his art form, music, and be able to practice it freely.
D.A.C
The D.A.C. (Department of Art Control) it is the regime’s defensive unit that deals with the capture and rehabilitation of rebels. They hate every form of art because it is deemed not useful to the economic progress of the city of New Nexus. They use robots specially trained to capture human rebels.