Rhythm Game | Hack ‘n’ Slash |

Isometric | Action Game

Game

Description

Get ready to fight the regime and liberate as the Pulsedrifter and overcome the arenas to the rhythm of the music. Compose your combos and fight for the reaffirmation of art!

PROJECT NAME

Beat of Rebellion

MY ROLES

Team Leader

Game Designer

Level Designer

Technical Game Designer

Programmer

PROD. START

November, 2023

PROD. END

July, 2025

TEAM INFO

Components: 11

Designers: 5

Programmers: 2

3D Artist: 2

Concept Artist: 1

Sound Designer: 1

RELEASE

W.I.P

TECHNOLOGY

Unreal Engine 5.2

Blender

GIMP/Photoshop

Beat of Rebellion is an Isometric Hack ‘n’ Slash Rhythm game in which all the player’s actions performed to the beat will provide bonuses and additional effects. Players have the opportunity to compose the Melodies (Combos) themselves to use them in combat to overcome the arenas and free the city from a regime focused exclusively on the economy.

TEAM LEADER

  • Team direction by managing the entire organizational part and work management using Agile and Scrum.

  • Pitching of the project to win over potential buyers.

GAME & LEVEL DESIGNER

  • Market and User Research phase in order to develop a game that could find immediate inclusion in the gaming market.

  • Design and Analysis of game pacing

  • Design of the core mechanics and Development of the documentation necessary for production.

TECH DESIGNER & PROGRAMMER

  • AI design and development

  • Implementation of game core systems

  • Game behavior in relation to the beat of the chosen music

  • HUD with UI/UX for game menus and juiciness

  • Implementation of VFX to increase game's dynamism and perceived quality

WHAT DID I LEARN?




  • Work in a 10+ people team as a Leader

  • Agile and Scrum software as Jira

  • How to base game mechanics on a musical beat

  • Market & User analysis for a potentially salable game

  • Advanced systems to develop HUD and UI (multiple layer widgets)

  • Implementation of a combat action system from scratch

  • Development of isometric metrics and gameplay

  • Mesh creations with Blender and simple VFX development

  • How to Pitch a project in front of a Buyer

  • Dialogue and communication with different development sectors

GAME DESIGN DOCUMENTATION

Click on the Images to see the relative documents

MECHANIC SYSTEMS DEVELOPED

WHO IS FIGHTING?

The Pulsedrifter

The player will take on the role of the Pulsedrifter, a young rebel who wants to fight the regime to affirm his art form, music, and be able to practice it freely.

D.A.C

The D.A.C. (Department of Art Control) it is the regime’s defensive unit that deals with the capture and rehabilitation of rebels. They hate every form of art because it is deemed not useful to the economic progress of the city of New Nexus. They use robots specially trained to capture human rebels.