Dating Simulator | Fishing |

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Game

Description

Being able to conquer a person is very difficult… but a fish? Find your crush on Finder, capture her and prepare your home based on what she might like to increase your chances of winning.

PROJECT NAME

Fish & Kiss

MY ROLES

Team Leader

Game Designer

Technical Game Designer

Programmer

PROD. START

20 January 2024

PROD. END

27 January 2024

TEAM INFO

Components: 8

Designers: 4

Programmers: 2

Concept Artist: 1

Sound Designer: 1

RELEASE

27 January 2024

TECHNOLOGY

Unreal Engine 5.2

Fish & Kiss is a Fishing Dating Simulator game in which the player will weigh fish and organize a date to win them over. Once the fish to be caught has been chosen, it will be captured via a QTE and the house will be set up. Each fish has its own description and a score for each object in the room that varies based on its personality. The organization determines the initial score. During the dialogue phase, each answer will give different scores and at the end of the appointment (4 dialogues) the game will return the result of the exit.

TEAM LEADER

  • Direction of the team

  • Management of the organizational part and helping every sector

  • Pitching of the project to the Jam Judges

GAME DESIGNER

  • Design of the core mechanics of the game

  • Creation of different of the fish available in the game.

TECH DESIGNER & PROGRAMMER

  • Development of the QTE capture system

  • Multibranching dialogue system

  • Entire HUD and UI/UX part regarding the game menus.

  • Fishing System

GAME LINK

Download here and play Fish & Kiss!

WHAT DID I LEARN?




  • How to develop a game in a week

  • How to branch a dialogue system with a scoring method

  • How to insert external videos and GIF in a menu

  • Interactive HUD systems

  • How to switch actors in game using a 3D UI

  • Implementation of QTE systems

MECHANIC SYSTEMS DEVELOPED