Walking Simulator | Puzzle |

Snake Experience | Solo Project

Game

Description

Explore the animal worlds as a snake. Crawl on walls, branches, columns, bounce around the world until you get underwater and discover the reasons why the entire universe hates snakes.

PROJECT NAME

Hebi & Kitsu

MY ROLES

Game Designer

Level Designer

Technical Game Designer

Programmer

PROD. START

20 January 2024

PROD. END

27 January 2024

TEAM INFO

Components: 1

Designers: 1

Programmers: 1

RELEASE

27 January 2024

TECHNOLOGY

Unreal Engine 5.2

Hebi & Kitsu is a game in which the player takes on the role of Hebi, a curious young snake who wants to discover the reasons for the hatred of other animal races towards snakes. Hebi will have to travel between the animal worlds using specific keys that he will obtain, exploring the environments into which he will be catapulted (World of Insects, Fish, Mammals and Birds) until he meets Kitsu, a traveling fox with his own objective.

This is the first game I have developed almost entirely on my own, experimenting with different capabilities and combining my knowledge to create a complete product from scratch.

GAME & LEVEL DESIGNER

  • Layout and Level Design of the 5 game worlds

  • Affordance systems for the player

  • Design of in-game mechanics and interactions

  • Writing of game dialogues

  • Insertion of music, VFX and SFX to improve the gaming experience.

TECH DESIGNER & PROGRAMMER

  • Snake completely moved by physics, exploiting the behavior of Sphere Colliders connected to each other via Physics Constraints

  • Dialogue system with UI used in 3D space

  • Stamina system for the snake physic impulses

  • Portals that can be opened by obtaining a specific key

  • Using 2D and 3D music to give juicy to the game environment

  • Underwater snake movement

WHAT DID I LEARN?



  • Developing an entire video game by myself

  • Physic based movement system

  • Physic Components

  • Solo development pipeline

  • Complete autonomy in resolving any problems

  • Linear design with central HUB to reach other worlds

  • Water system and gravity management

  • Dynamic handling of Audio Settings

MECHANIC SYSTEMS DEVELOPED