Walking Simulator | Puzzle |
Snake Experience | Solo Project
Game
Description
Explore the animal worlds as a snake. Crawl on walls, branches, columns, bounce around the world until you get underwater and discover the reasons why the entire universe hates snakes.
PROJECT NAME
Hebi & Kitsu
MY ROLES
Game Designer
Level Designer
Technical Game Designer
Programmer
PROD. START
20 January 2024
PROD. END
27 January 2024
TEAM INFO
Components: 1
Designers: 1
Programmers: 1
RELEASE
27 January 2024
TECHNOLOGY
Unreal Engine 5.2
Hebi & Kitsu is a game in which the player takes on the role of Hebi, a curious young snake who wants to discover the reasons for the hatred of other animal races towards snakes. Hebi will have to travel between the animal worlds using specific keys that he will obtain, exploring the environments into which he will be catapulted (World of Insects, Fish, Mammals and Birds) until he meets Kitsu, a traveling fox with his own objective.
This is the first game I have developed almost entirely on my own, experimenting with different capabilities and combining my knowledge to create a complete product from scratch.
GAME & LEVEL DESIGNER
Layout and Level Design of the 5 game worlds
Affordance systems for the player
Design of in-game mechanics and interactions
Writing of game dialogues
Insertion of music, VFX and SFX to improve the gaming experience.
TECH DESIGNER & PROGRAMMER
Snake completely moved by physics, exploiting the behavior of Sphere Colliders connected to each other via Physics Constraints
Dialogue system with UI used in 3D space
Stamina system for the snake physic impulses
Portals that can be opened by obtaining a specific key
Using 2D and 3D music to give juicy to the game environment
Underwater snake movement
WHAT DID I LEARN?
Developing an entire video game by myself
Physic based movement system
Physic Components
Solo development pipeline
Complete autonomy in resolving any problems
Linear design with central HUB to reach other worlds
Water system and gravity management
Dynamic handling of Audio Settings